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- /* (C) Copyright 2002
- * Detlev Zundel, DENX Software Engineering, dzu@denx.de.
- *
- * SPDX-License-Identifier: GPL-2.0+
- */
- /************************************************************************/
- /* ** Layout of a bmp file */
- /************************************************************************/
- #ifndef _BMP_H_
- #define _BMP_H_
- typedef struct bmp_color_table_entry {
- __u8 blue;
- __u8 green;
- __u8 red;
- __u8 reserved;
- } __attribute__ ((packed)) bmp_color_table_entry_t;
- /* When accessing these fields, remember that they are stored in little
- endian format, so use linux macros, e.g. le32_to_cpu(width) */
- typedef struct bmp_header {
- /* Header */
- char signature[2];
- __u32 file_size;
- __u32 reserved;
- __u32 data_offset;
- /* InfoHeader */
- __u32 size;
- __u32 width;
- __u32 height;
- __u16 planes;
- __u16 bit_count;
- __u32 compression;
- __u32 image_size;
- __u32 x_pixels_per_m;
- __u32 y_pixels_per_m;
- __u32 colors_used;
- __u32 colors_important;
- /* ColorTable */
- } __attribute__ ((packed)) bmp_header_t;
- typedef struct bmp_image {
- bmp_header_t header;
- /* We use a zero sized array just as a placeholder for variable
- sized array */
- bmp_color_table_entry_t color_table[0];
- } bmp_image_t;
- /* Data in the bmp_image is aligned to this length */
- #define BMP_DATA_ALIGN 4
- /* Constants for the compression field */
- #define BMP_BI_RGB 0
- #define BMP_BI_RLE8 1
- #define BMP_BI_RLE4 2
- #endif /* _BMP_H_ */
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