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- /*
- * Copyright (c) 2014-2015, NVIDIA CORPORATION. All rights reserved.
- *
- * SPDX-License-Identifier: GPL-2.0
- */
- /* Tegra vpr routines */
- #include <common.h>
- #include <asm/io.h>
- #include <asm/arch/tegra.h>
- #include <asm/arch/mc.h>
- #include <fdt_support.h>
- static bool _configured;
- void tegra_gpu_config(void)
- {
- struct mc_ctlr *mc = (struct mc_ctlr *)NV_PA_MC_BASE;
- /* Turn VPR off */
- writel(0, &mc->mc_video_protect_size_mb);
- writel(TEGRA_MC_VIDEO_PROTECT_REG_WRITE_ACCESS_DISABLED,
- &mc->mc_video_protect_reg_ctrl);
- /* read back to ensure the write went through */
- readl(&mc->mc_video_protect_reg_ctrl);
- debug("configured VPR\n");
- _configured = true;
- }
- #if defined(CONFIG_OF_LIBFDT)
- int tegra_gpu_enable_node(void *blob, const char *gpupath)
- {
- int offset;
- if (_configured) {
- offset = fdt_path_offset(blob, gpupath);
- if (offset > 0) {
- fdt_status_okay(blob, offset);
- debug("enabled GPU node %s\n", gpupath);
- }
- }
- return 0;
- }
- #endif
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