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@@ -439,6 +439,8 @@ contents of an entry in some way. For example, it would be possible to create
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an entry containing a hash of the contents of some other entries. At this
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stage the position and size of entries should not be adjusted.
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+6. WriteEntryInfo()
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+
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7. BuildImage() - builds the image and writes it to a file. This is the final
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step.
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@@ -471,6 +473,33 @@ the 'warning' line in scripts/Makefile.lib to see what it has found:
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# u_boot_dtsi_options_debug = $(u_boot_dtsi_options_raw)
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+Access to binman entry positions at run time
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+--------------------------------------------
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+
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+Binman assembles images and determines where each entry is placed in the image.
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+This information may be useful to U-Boot at run time. For example, in SPL it
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+is useful to be able to find the location of U-Boot so that it can be executed
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+when SPL is finished.
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+
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+Binman allows you to declare symbols in the SPL image which are filled in
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+with their correct values during the build. For example:
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+
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+ binman_sym_declare(ulong, u_boot_any, pos);
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+
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+declares a ulong value which will be assigned to the position of any U-Boot
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+image (u-boot.bin, u-boot.img, u-boot-nodtb.bin) that is present in the image.
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+You can access this value with something like:
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+
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+ ulong u_boot_pos = binman_sym(ulong, u_boot_any, pos);
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+
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+Thus u_boot_pos will be set to the position of U-Boot in memory, assuming that
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+the whole image has been loaded, or is available in flash. You can then jump to
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+that address to start U-Boot.
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+
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+At present this feature is only supported in SPL. In principle it is possible
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+to fill in such symbols in U-Boot proper, as well.
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+
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+
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Code coverage
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-------------
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@@ -543,7 +572,8 @@ To do
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Some ideas:
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- Fill out the device tree to include the final position and size of each
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- entry (since the input file may not always specify these)
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+ entry (since the input file may not always specify these). See also
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+ 'Access to binman entry positions at run time' above
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- Use of-platdata to make the information available to code that is unable
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to use device tree (such as a very small SPL image)
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- Write an image map to a text file
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